![]() Marvelous Designer (opens in new tab) was employed to create and simulate the character's skirt, as well as the fabric belt tied around his waist. ![]() He utilises as many UDIMs as possible to achieve a great UV texture resolution.Īfter this, Malone starts work on the body texture in Zbrush using HD Geometry along with the asset textures in Substance Painter. After assembling a ton of references, Malone made a raw sculpture to better understand the anatomical proportions of the character and design of the assets. ![]() The most challenging aspect of Malone's process was discovering and defining the African style, "it was rewarding when I finally got the correct design," he adds. "My commitment is to add different art aspects to my work, like composition, design and art direction," he explains. Malone immerses himself deeply into each project, always aiming for more than just a simple 3D model. He worked on the incredibly detailed character in between cinematic and video game projects for a range of companies. ![]() Olakunde, which translates as 'the brave arrived', took Brazil-based 3D character artist Jack Malone (opens in new tab) two months to complete. Malone found discovering the African style challenging (Image credit: Jack Malone) ![]()
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